Saturday, June 06, 2009

The E3 Wrap Up

Kris McMahan (designer) and I, ready to demo at the SOE booth.

This marks the first year I have attended the E3 Expo in about 5 years. During my last trip to the convention center, E3 was massive, loud, and I was attending strictly as an interested visitor. This year, I was involved with actively doing walkthroughs of The Agency, and the experience was entirely different. Overall, the show floor seemed to be about the right size and noise level for an industry event targeted at press and retailers. Sony Online Entertainment had a very sizable booth, checking in at about half the size of the Playstation and Nintendo booths. Games on display included Everquest, Free Realms, DC Universe Online, Kung Fu Hustle, The Agency, and a number of PSN titles.

I arrived as part of The Agency E3 entourage on Monday night. As is typical when bringing your game to a new environment, there were a number of setup challenges involved. Fortunately for myself and a few of my colleagues, I was one of the team members that was able to get a good night's rest for the first day of the show. We were up and ready to go early Tuesday in order to do prep work and test runs before the show floor opened. Everything was humming along and working fairly well by the time we arrived. The Nintendo and Sony press conferences ran until about 1PM so we didn't have much foot traffic until then. Once 1PM rolled around, there was a steady flow of press coming through the booth until the show closed. During this time, a few of my colleagues performed demonstrations to the foreign press in the private SCEE booth upstairs. The upstairs area was smaller and more intimate, with demonstrations being done on couches rather than standing up like we did in the SOE booth. Once we finished our runthroughs, we headed back to the hotel to change and then out for a nice dinner at a local Italian restaurant.

On Wednesday, I spent most of my time in the upstairs area with fellow designer Clancy Powell and producer Jose Araiza. Jose is fluent in Spanish and his help upstairs was much appreciated by the team as well as the Spanish speaking press. At a few points during the day, I went back downstairs and helped out with the increased flow of traffic coming through the booth. After the show was done for the day, we took a cab down to The Stinking Rose for some amazing garlic inspired dishes.

On Thursday I split my time between downstairs and upstairs. Upstairs proved to be regularly quiet while the downstairs area remained busy up until we had to leave for our flight out. We were happy with the response to The Agency and walked away with Best of Show nominations from both 1Up and GamingExcellence.

I was able to spend a brief amount of time checking out the show floor and got a chance to get hands on with Dark Void, Lost Planet 2, God of War 3, Heavy Rain, Gran Turismo PSP, the new PSP Go, and DC Universe Online. While I would have liked to see more, my breaks were largely spent waiting in line for food at the convention center, where I watched about a hundred pepperoni pizzas being made before a cheese or veggie became available.

Overall I enjoyed my time at E3 quite a bit. Working a convention feels very different from being an attendee, but it's fun to be part of the team that brings the show to life. I've attended other shows where a game I worked on was being played or demoed before, but this was the first time I was fully hands on doing demonstrations and interviews live. Overall I think I'd prefer to do a mix of attending conventions on both sides of the show, but the satisfaction of having a game that people respond to at a major event like E3 while you are presenting is definitely an experience worth seeing first hand.

Sunday, May 17, 2009

As I mature, Final Fantasy will not

Final Fantasy is one of my favorite gaming franchises of all time. I first started playing the series with the original release on the NES, back in 1990, and I have picked up every major release since. Nostalgia is definitely a strong component of my love for the series. The other major reason for my continued interest is SquareEnix's drive to innovate a long running series while concurrently amping up their production values, world density, and storytelling prowess with each release. The short reason for why I love this series is that Final Fantasy and "high quality role playing game" are almost interchangeable terms to me. I'm eagerly looking forward to the next major console release of the series, but I am concerned by recent comments made from the series director.

In a recent piece on Edge Online, Final Fantasy 13 Director Yoshinori Kitase says "'I actually think that it’s a very natural thing for players to grow out of the Final Fantasy series...In terms of the age group we target with each new game, it remains the teens to 20-somethings." He goes on to mention that while members of the team grow older, they feel that it is important to create games for their core demographic. One of their nods to the aging creators and the long running fans is the increasing prevalence with which older characters find their way into new entries in the series.

While adding older characters is a nice gesture, I feel that the series will lose its appeal with both older and younger generations if it does not grow up with its fans. In years past, technology moved so fast that players young and old put up with narratives that didn't resonate because they were excited about the ever increasing fidelity of worlds they were able to explore. As computing and graphics technology in games begins to plateau, players will be looking for a richer palette of characters and stories to define the role playing games they play. Fortunately, with the growing number of formerly PC-centric companies such as Bethesda and Bioware building mature console games now, players will have more options. Nevertheless, I don't want to leave the unique style of SquareEnix behind. I hope that the storytellers in our industry can look to the storytelling techniques of places like Pixar to bridge the gap between young and old. Each Pixar movie amazes me with its rich worlds, interesting characters, and almost universal appeal across gender and age groups. Please, Mr. Kitase, don't leave me behind.